topology | The HostTopology associated with the host. |
port | Port to bind to (when 0 is selected, the OS will choose a port at random). |
ip | IP address to bind to. |
int Returns the ID of the host that was created.
Creates a host based on HostTopology.
An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available.
#pragma strict public class AddHostExample extends MonoBehaviour { var channelId: int; var hostId: int; function Start() { // Init Transport using default values. NetworkTransport.Init(); // Create a connection_config and add a Channel. var connection_config: ConnectionConfig = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable); // Create a topology based on the connection config. var topology: HostTopology = new HostTopology(connection_config, 10); // Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }
using UnityEngine.Networking;
public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init(); // Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);
// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);
// Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }