topology | The HostTopology associated with the host. |
minTimeout | Minimum simulated delay in milliseconds. |
maxTimeout | Maximum simulated delay in milliseconds. |
port | Port to bind to (when 0 is selected, the OS will choose a port at random). |
ip | IP address to bind to. |
int Returns host ID just created.
Create a host and configure them to simulate Internet latency (works on Editor and development build only).
An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available. The simulated latency will vary according to exponential distribution.
#pragma strict public class AddHostExample extends MonoBehaviour { var channelId: int; var hostId: int; function Start() { // Init Transport using default values. NetworkTransport.Init(); // Create a connection_config and add a Channel. var connection_config: ConnectionConfig = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable); // Create a topology based on the connection config. var topology: HostTopology = new HostTopology(connection_config, 10); // Create a host based on the topology we just created, set the delay between 10ms and 200ms, finally bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 10, 200, 12345); } }
using UnityEngine.Networking;
public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init(); // Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);
// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);
// Create a host based on the topology we just created, set the delay between 10ms and 200ms, finally bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 10, 200, 12345); } }