Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.SpawnWithClientAuthority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SpawnWithClientAuthority(obj: GameObject, player: GameObject): bool;
public static bool SpawnWithClientAuthority(GameObject obj, GameObject player);
public static function SpawnWithClientAuthority(obj: GameObject, conn: Networking.NetworkConnection): bool;
public static bool SpawnWithClientAuthority(GameObject obj, Networking.NetworkConnection conn);
public static function SpawnWithClientAuthority(obj: GameObject, assetId: Networking.NetworkHash128, conn: Networking.NetworkConnection): bool;
public static bool SpawnWithClientAuthority(GameObject obj, Networking.NetworkHash128 assetId, Networking.NetworkConnection conn);

Parameters

obj The object to spawn.
player The player object to set Client Authority to.
assetId The assetId of the object to spawn. Used for custom spawn handlers.
conn The connection to set Client Authority to.

Returns

bool True if the object was spawned.

Description

This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.

This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.

#pragma strict
class TestBehaviour extends NetworkBehaviour {
	public var otherPrefab: GameObject;
	@Command
	public function CmdSpawn() {
		var go = GameObjectInstantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity);
		NetworkServer.SpawnWithClientAuthority(go, connectionToClient);
	}
}
class TestBehaviour : NetworkBehaviour
{
	public GameObject otherPrefab;
	[Command]
	public void CmdSpawn()
	{
		GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0,1,0), Quaternion.identity);
		NetworkServer.SpawnWithClientAuthority(go, connectionToClient);
	}
}