Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.Configure

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Configure(config: Networking.ConnectionConfig, maxConnections: int): bool;
public static bool Configure(Networking.ConnectionConfig config, int maxConnections);
public static function Configure(topology: Networking.HostTopology): bool;
public static bool Configure(Networking.HostTopology topology);

Parameters

config Transport layer confuration object.
maxConnections The maximum number of client connections to allow.
topology Transport layer topology object to use.

Returns

bool True if successfully configured.

Description

This configures the transport layer settings for the server.

#pragma strict
public class Example extends MonoBehaviour {
	function StartServer() {
		var config: ConnectionConfig = new ConnectionConfig();
		config.AddChannel(QosType.ReliableSequenced);
		config.AddChannel(QosType.UnreliableSequenced);
		tuner.maxPacketSize = 500;
		NetworkServer.Configure(tuner, 10);
		NetworkServer.Listen(7070);
	}
}
          

using UnityEngine; using UnityEngine.Networking;

public class Example : MonoBehaviour {

void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); tuner.maxPacketSize = 500; NetworkServer.Configure(tuner, 10); NetworkServer.Listen(7070); } }