Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.OnDisconnectedFromServer(NetworkDisconnection)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Called on client during disconnection from server, but also on the server when the connection has disconnected.

When called on the client the connection was lost or you disconnected from the server. The NetworkDisconnection enum will indicate if the connection was cleanly disconnected or if the connection was lost. When called on the server the connection has successfully disconnected (after a call to Network.Disconnect).

	function OnDisconnectedFromServer(info : NetworkDisconnection) {
		if (Network.isServer) {
			Debug.Log("Local server connection disconnected");
		}
		else {
			if (info == NetworkDisconnection.LostConnection)
				Debug.Log("Lost connection to the server");
			else
				Debug.Log("Successfully diconnected from the server");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDisconnectedFromServer(NetworkDisconnection info) { if (Network.isServer) Debug.Log("Local server connection disconnected"); else if (info == NetworkDisconnection.LostConnection) Debug.Log("Lost connection to the server"); else Debug.Log("Successfully diconnected from the server"); } }