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Network.isServer

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public static var isServer: bool;
public static bool isServer;

Description

Returns true if your peer type is server.

	function OnGUI() {
		if (Network.isServer)
			GUILayout.Label("Running as a server");
		else if (Network.isClient)
			GUILayout.Label("Running as a client");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }