Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.maxConnections

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var maxConnections: int;
public static int maxConnections;

Description

Set the maximum amount of connections/players allowed.

Setting it to 0 means no new connections can be made but the existing ones stay connected. Setting it to -1 means the maximum connections count is set to the same number of current open connections. In that case, if a players drops then the slot is still open for him. This cannot be set higher than the connection count given in Network.InitializeServer.

	function StartGameNow() {
		// Don't allow any more players
		Network.maxConnections = -1;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void StartGameNow() { Network.maxConnections = -1; } }