Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseHelper function to scale the GUI around a point.
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, RotateAroundPivot.
// Scale a button by 1.5 times each time is pressed.
private var scale : Vector2 = Vector2(1,1); private var pivotPoint : Vector2;
function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.ScaleAroundPivot (scale, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){ scale += Vector2(0.5,0.5); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }