Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.UnfocusWindow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function UnfocusWindow(): void;
public static void UnfocusWindow();

Description

Remove focus from all windows.

See Also: GUI.FocusWindow.

	// Draws 2  windows and when clicked on 1 window's button
	// UnFocus the window.
	
	private var windowRect : Rect = Rect (20, 20, 120, 50);
	private var windowRect2 : Rect = Rect (20, 80, 120, 50);
	
	function OnGUI () {
		windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
		windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
	}
	
	function DoMyFirstWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "UnFocus"))
			GUI.UnfocusWindow();
	}
	
	function DoMySecondWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "UnFocus"))
			GUI.UnfocusWindow();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(20, 80, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "UnFocus")) GUI.UnfocusWindow(); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "UnFocus")) GUI.UnfocusWindow(); } }