Legacy Documentation: Version 5.5
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EditorWindow.Awake

Description

Called as the new window is opened.

Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.

// Show how Awake is called as an EditorWindow starts
// In the script the Awake message changes the string variable.

using UnityEditor; using UnityEngine;

public class AwakeExample : EditorWindow {

static string s = "hello";

[MenuItem("Examples/Awake Example")] static void Init() { AwakeExample window = (AwakeExample)GetWindow(typeof(AwakeExample)); window.Show(); }

public void OnGUI() { EditorGUILayout.LabelField ("Text Field: " + s); }

public void Awake() { Debug.Log("Awake"); s = "demo"; }

public void OnDestroy() { Debug.Log("OnDestroy"); } }