Called as the new window is opened.
Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.
#pragma strict // Show how Awake is called as an EditorWindow starts // In the script the Awake message changes the string variable.
public class AwakeExample extends EditorWindow {
static var s: String = "hello";
@MenuItem("Examples/Awake Example") static function Init() { var window: AwakeExample = GetWindow(AwakeExample); window.Show(); }
public function OnGUI() { EditorGUILayout.LabelField("Text Field: " + s); }
public function Awake() { Debug.Log("Awake"); s = "demo"; }
public function OnDestroy() { Debug.Log("OnDestroy"); } }
// Show how Awake is called as an EditorWindow starts // In the script the Awake message changes the string variable.
using UnityEditor; using UnityEngine;
public class AwakeExample : EditorWindow {
static string s = "hello";
[MenuItem("Examples/Awake Example")] static void Init() { AwakeExample window = (AwakeExample)GetWindow(typeof(AwakeExample)); window.Show(); }
public void OnGUI() { EditorGUILayout.LabelField ("Text Field: " + s); }
public void Awake() { Debug.Log("Awake"); s = "demo"; }
public void OnDestroy() { Debug.Log("OnDestroy"); } }