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EditorUtility.DisplayProgressBar

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public static function DisplayProgressBar(title: string, info: string, progress: float): void;
public static void DisplayProgressBar(string title, string info, float progress);

Description

Displays or updates a progress bar.

The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful if you perform any lengthy operations in your editor scripts or wizards, and want to notify the user about the progress.

See Also: DisplayCancelableProgressBar, ClearProgressBar functions.


Progress bar in the editor.

#pragma strict
// Simple Editor Script that fills a bar in the given seconds.
public class EditorUtilityDisplayProgressBar extends EditorWindow {
	public var secs: float = 10f;
	public var startVal: float = 0f;
	public var progress: float = 0f;
	@MenuItem("Examples/Progress Bar Usage")
	static function Init() {
		var window: UnityEditor.EditorWindow = GetWindow(EditorUtilityDisplayProgressBar);
		window.Show();
	}
	function OnGUI() {
		secs = EditorGUILayout.FloatField("Time to wait:", secs);
		if (GUILayout.Button("Display bar")) {
			if (secs < 1) {
				Debug.LogError("Seconds should be bigger than 1");
				return ;
			}
			startVal = floatEditorApplication.timeSinceStartup;
		}
		if (progress < secs)
			EditorUtility.DisplayProgressBar("Simple Progress Bar", "Shows a progress bar for the given seconds", progress / secs);
		else
			EditorUtility.ClearProgressBar();
		progress = float(EditorApplication.timeSinceStartup - startVal);
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple Editor Script that fills a bar in the given seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 10f; public float startVal = 0f; public float progress = 0f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); } void OnGUI() { secs = EditorGUILayout.FloatField("Time to wait:", secs); if (GUILayout.Button("Display bar")) { if (secs < 1) { Debug.LogError("Seconds should be bigger than 1"); return; } startVal = (float)EditorApplication.timeSinceStartup; } if (progress < secs) EditorUtility.DisplayProgressBar("Simple Progress Bar", "Shows a progress bar for the given seconds", progress / secs); else EditorUtility.ClearProgressBar(); progress = (float)(EditorApplication.timeSinceStartup - startVal); } void OnInspectorUpdate() { Repaint(); } }