key | Name of key to write integer to. |
value | Value of the integer to write into the storage. |
Sets the value of the preference identified by key as an integer.
Sets the value of the preference identified by key
as an integer.
See Also: GetInt.
#pragma strict // A small editor window that allows an integer value to be // read and written to the EditorPrefs online storage. // // SetIntExample is the name of the int to read/write. var intValue: int = 42; @MenuItem("Examples/Prefs.SetInt Example") static function Init() { var window: ExampleClass = ExampleClassEditorWindow.GetWindow(ExampleClass); window.Show(); } function OnGUI() { var temp: int; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }
// A small editor window that allows an integer value to be // read and written to the EditorPrefs online storage. // // SetIntExample is the name of the int to read/write.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow {
int intValue = 42;
[MenuItem ("Examples/Prefs.SetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }
void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if ( GUILayout.Button("Save value: " + intValue.ToString()) ) {
EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }