Returns the value corresponding to key
in the preference file if it exists.
If it doesn't exist, it will return defaultValue
.
Quick notes that last between Unity Sessions.
// Simple Editor Script that lets you create / save quick notes // Between Unity Sessions.
class QuickNotes extends EditorWindow {
var note : String = "Notes:\n->\n->";
@MenuItem("Examples/QuickNotes") static function Init() { var window = GetWindow(QuickNotes); window.Show(); }
function OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }
function OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }
function OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); }
function OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }
// Simple Editor Script that lets you create / save quick notes // Between Unity Sessions.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow {
string note = "Notes:\n->\n->";
[MenuItem ("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }
void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }
void OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }
void OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); }
void OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }