Return a GUIContent object with the name and icon of an Object.
If the object is null, the icon will be picked according to type.
Object Content usage.
// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject // and MonoBehaviour in 4 buttons.
class EditorGUIUtilityObjectContent extends EditorWindow {
@MenuItem("Examples/ObjectContent Usage") static function Init() { var window = GetWindow(EditorGUIUtilityObjectContent); window.Show(); } function OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image)) DoSomething(); EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Close")) this.Close(); } function DoSomething() { Debug.Log("Hello there!"); } }
// Simple Editor Script that shows the icons of Transform, // rigidbody and GameObject in 3 buttons.
using UnityEditor; using UnityEngine;
public class ObjectContentExample : EditorWindow {
[MenuItem("Examples/ObjectContent usage")] static void Init() { ObjectContentExample window = (ObjectContentExample)GetWindow(typeof(ObjectContentExample)); window.Show(); } void OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(Transform)).image)) DoSomething("Transform"); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(Rigidbody)).image)) DoSomething("RigidBody"); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(GameObject)).image)) DoSomething("GameObject"); EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Close")) this.Close(); } private void DoSomething(string obj) { Debug.Log("Hello there " + obj + "!"); } }