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EditorGUIUtility.GetFlowLayoutedRects

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public static function GetFlowLayoutedRects(rect: Rect, style: GUIStyle, horizontalSpacing: float, verticalSpacing: float, items: List<string>): List<Rect>;
public static List<Rect> GetFlowLayoutedRects(Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items);

Parameters

rect Area where to layout the items.
style Style for the items.
horizontalSpacing Extra horizontal spacing between successive items.
verticalSpacing Extra vertical spacing between item rows.
items Strings to layout.

Returns

List<Rect> List of rectangles for the passed items.

Description

Layout list of string items left to right, top to bottom in the given area.


Example of buttons positioned with GetFlowLayoutedRects.

#pragma strict
public class MyWindow extends EditorWindow {
	@MenuItem("Window/My Window")
	static function OpenMyWindow() {
		EditorWindow.GetWindow.<MyWindow>(true);
	}
	function OnGUI() {
		// area to layout our items in
		var rect: var = new Rect(10, 10, position.width - 20, position.height - 20);
		// items to layout
		var items: var = new List.<String>();
		// get resulting rectangles of items
		var style: var = EditorStyles.miniButton;
		var boxes: var = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items);
		// do actual UI for them
		for (var i: var = 0; i < boxes.Count; ++i) {
			GUI.Button(boxes[i], items[i], style);
		}
	}
}
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

public class MyWindow : EditorWindow { [MenuItem ("Window/My Window")] static void OpenMyWindow () { EditorWindow.GetWindow<MyWindow> (true); } void OnGUI () { // area to layout our items in var rect = new Rect(10, 10, position.width-20, position.height-20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects (rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button (boxes[i], items[i], style); } } }