position | The rectangle the control should be shown within. |
mouse | The mouse cursor to use. |
controlID | ID of a target control. |
Add a custom mouse pointer to a control.
function OnGUI() { // show the "Link" cursor when the mouse is hovering over this rectangle. EditorGUIUtility.AddCursorRect (Rect(10,10,100,100), MouseCursor.Link); }
// Create a small window that has a color box in it. // Hovering over it causes a Zoom mouse cursor to appear. (The window is not // zoomed however.) using UnityEngine; using UnityEditor;
public class AddCursorRectExample : EditorWindow { [MenuItem ("Examples/AddCursorRect Example")] static void addCursorRectExample () { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample> (new Rect(0,0,180,80)); window.Show(); }
void OnGUI () { EditorGUI.DrawRect(new Rect(10,10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20,20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect (new Rect(20,20,140,40), MouseCursor.Zoom); } }