Legacy Documentation: Version 5.5
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EditorGUIUtility.AddCursorRect

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public static function AddCursorRect(position: Rect, mouse: MouseCursor): void;
public static void AddCursorRect(Rect position, MouseCursor mouse);
public static function AddCursorRect(position: Rect, mouse: MouseCursor, controlID: int): void;
public static void AddCursorRect(Rect position, MouseCursor mouse, int controlID);

Parameters

position The rectangle the control should be shown within.
mouse The mouse cursor to use.
controlID ID of a target control.

Description

Add a custom mouse pointer to a control.

function OnGUI()
{
    // show the "Link" cursor when the mouse is hovering over this rectangle.
    EditorGUIUtility.AddCursorRect (Rect(10,10,100,100), MouseCursor.Link);        
}
// Create a small window that has a color box in it.
// Hovering over it causes a Zoom mouse cursor to appear.  (The window is not
// zoomed however.)
using UnityEngine;
using UnityEditor;

public class AddCursorRectExample : EditorWindow { [MenuItem ("Examples/AddCursorRect Example")] static void addCursorRectExample () { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample> (new Rect(0,0,180,80)); window.Show(); }

void OnGUI () { EditorGUI.DrawRect(new Rect(10,10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20,20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect (new Rect(20,20,140,40), MouseCursor.Zoom); } }