Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.FloatField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function FloatField(position: Rect, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float FloatField(Rect position, float value, GUIStyle style = EditorStyles.numberField);
public static function FloatField(position: Rect, label: string, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float FloatField(Rect position, string label, float value, GUIStyle style = EditorStyles.numberField);
public static function FloatField(position: Rect, label: GUIContent, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float FloatField(Rect position, GUIContent label, float value, GUIStyle style = EditorStyles.numberField);

Parameters

position Rectangle on the screen to use for the float field.
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.

Returns

float The value entered by the user.

Description

Make a text field for entering floats.


Float Field in an Editor Window.

// Editor Script that multiplies the scale of the current selected GameObject 
	
class EditorGUIFloatField extends EditorWindow {

var sizeMultiplier : float = 1; @MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUIFloatField); window.position = Rect(0, 0, 210, 30); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUI.FloatField(Rect(3,3,150, 20), "Increase scale by:", sizeMultiplier); if(GUI.Button(Rect(160,3,45,20), "Scale!")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }