How far has the download progressed? [0...1].
In the webplayer this returns the progress of this level.
See Also: CanStreamedLevelBeLoaded function.
#pragma strict public class ExampleScript extends MonoBehaviour { public var percentageLoaded: float = 0; public var progressText: GUIText; // When finished streaming, print "Level 1 has been fully streamed!" function Start() { progressText = GetComponent.<GUIText>(); } function Update() { if (Application.GetStreamProgressForLevel(1) == 1) { progressText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; progressText.text = percentageLoaded.ToString(); } } }
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public float percentageLoaded = 0; public GUIText progressText;
// Print on a guiText how much has been streamed level at index 1 // When finished streaming, print "Level 1 has been fully streamed!" void Start() { progressText = GetComponent<GUIText>(); }
void Update() { if (Application.GetStreamProgressForLevel(1) == 1) { progressText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; progressText.text = percentageLoaded.ToString(); } } }
Webplayer support is not part of 5.4.0 and later.
How far has the download progressed? [0...1].
In the webplayer this returns the progress of this level.
See Also: CanStreamedLevelBeLoaded function.
Webplayer support is not part of 5.4.0 and later.