Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseAndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.
#pragma strict // Pass execution context over to the Java UI thread. function Start() { var unityPlayer: AndroidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); var activity: AndroidJavaObject = unityPlayer.GetStatic.<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); } function runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); } void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }