areaName | Name of the area to look up. |
int Index if the specified are, or -1 if no area found.
Returns the area index for a named NavMesh area type.
#pragma strict // NearestPointOnWater.cs public class NearestPointOnWater extends MonoBehaviour { function Update() { // Find nearest point on water. var waterMask: int = 1 << NavMesh.GetAreaFromName("water"); var hit: NavMeshHit; if (NavMesh.SamplePosition(transform.position, hit, 2.0f, waterMask)) { Debug.DrawRay(hit.position, Vector3.up, Color.blue); } } }
// NearestPointOnWater.cs using UnityEngine; using System.Collections; public class NearestPointOnWater : MonoBehaviour { void Update() { // Find nearest point on water. int waterMask = 1 << NavMesh.GetAreaFromName("water"); NavMeshHit hit; if (NavMesh.SamplePosition(transform.position, out hit, 2.0f, waterMask)) { Debug.DrawRay(hit.position, Vector3.up, Color.blue); } } }
See also:
??? Areas and Costs ??? to learn how to use different Area types.