The NetworkTransform component synchronizes movement of game objects across the network. This component takes authority into account, so LocalPlayer objects (which have local authority) synchronize their position from the client to server, then out to other clients. Other objects (with server authority) synchronize their position from the server to clients.
To use this component, add it to the prefab or game object that you want to synchronize movement for. The component requires that the game objects has a NetworkIdentity. Note that networked objects must be spawned to synchronize.
Property: | Function: |
---|---|
characterContoller Cached | CharacterController. |
clientMoveCallback2D | A callback that can be used to validate on the server, the movement of client authoritative objects. |
clientMoveCallback3D | A callback that can be used to validate on the server, the movement of client authoritative objects. |
grounded | Tells the NetworkTransform that it is on a surface (this is the default). |
interpolateMovement | Enables interpolation of the synchronized movement. |
interpolateRotation | Enables interpolation of the synchronized rotation. |
lastSyncTime | The most recent time when a movement synchronization packet arrived for this object. |
movementTheshold | The distance that an object can move without sending a movement synchronization update. |
rigidbody2D | Cached Rigidbody2D. |
rigidbody3D | Cached Rigidbody. |
rotationSyncCompression | How much to compress rotation sync updates. |
sendInterval | The sendInterval controls how often state updates are sent for this object. |
snapThreshold | If a movement update puts an object further from its current position that this value, it will snap to the position instead of moving smoothly. |
syncRotationAxis | Which axis should rotation by synchronized for. |
targetSyncPosition | The target position interpolating towards. |
targetSyncRotation2D | The target rotation interpolating towards. |
targetSyncRotation3D | The target position interpolating towards. |
targetSyncVelocity | The velocity send for synchronization. |
transformSyncMode | What method to use to sync the object’s position. |
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.