The Box Collider is a basic cube-shaped collision primitive.
| Property: | Function: | 
|---|---|
| Is Trigger | If enabled, this Collider is used for triggering events, and is ignored by the physics engine. | 
| Material | Reference to the Physics Material that determines how this Collider interacts with others. | 
| Center | The position of the Collider in the object’s local space. | 
| Size | The size of the Collider in the X, Y, Z directions. | 
Box colliders are obviously useful for anything roughly box-shaped, such as a crate or a chest. However, you can use a thin box as a floor, wall or ramp. The box shape is also a useful element in a compound collider.