Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseSchedules a local notification.
function Start() { // schedule notification to be delivered in 10 seconds var notif = new LocalNotification(); notif.fireDate = DateTime.Now.AddSeconds(10); notif.alertBody = "Hello!"; NotificationServices.ScheduleLocalNotification(notif); }
function Update() { if (NotificationServices.localNotificationCount > 0) { Debug.Log(NotificationServices.localNotifications[0].alertBody); NotificationServices.ClearLocalNotifications(); } }