Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WebCamTexture.videoVerticallyMirrored

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var videoVerticallyMirrored: bool;
public bool videoVerticallyMirrored;

Description

Returns if the texture image is vertically flipped.

Please note, that this will query platform-specific part, which might be not ready before actual video feed started; so it is not enough to call it once after play.

scaleY = webcam.videoVerticallyMirrored ? -1.0 : 1.0;
texture.transform.localScale = new Vector3(width, scaleY * height, 0.0);