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CloseReturns true if vectors different.
Very close vectors are treated as being equal.
var other : Transform; if (other && transform.position != other.position) print ("I'm at the different place than the other transform!");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position != other.position) print("I'm at the different place than the other transform!"); } }