Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.TransformDirection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function TransformDirection(direction: Vector3): Vector3;
public Vector3 TransformDirection(Vector3 direction);

Parameters

Description

Transforms direction from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.

You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.


public function TransformDirection(x: float, y: float, z: float): Vector3;
public Vector3 TransformDirection(float x, float y, float z);

Parameters

Description

Transforms direction x, y, z from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.