Legacy Documentation: Version 5.4
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public function RotateAround(point: Vector3, axis: Vector3, angle: float): void;
public void RotateAround(Vector3 point, Vector3 axis, float angle);



Rotates the transform about axis passing through point in world coordinates by angle degrees.

This modifies both the position and the rotation of the transform.

	function Update() {
		// Spin the object around the world origin at 20 degrees/second.
		transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } }