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TextMesh.offsetZ

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public var offsetZ: float;
public float offsetZ;

Description

How far should the text be offset from the transform.position.z when drawing.

GetComponent.<TextMesh>().offsetZ = 5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().offsetZ = 5; } }