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TextMesh.font

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public var font: Font;
public Font font;

Description

The Font used.

See Also: text mesh component.

	// Set the text of the attached Text mesh
	var newFont : Font;
	GetComponent.<TextMesh>().font = newFont;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Font newFont; void Example() { GetComponent<TextMesh>().font = newFont; } }