Legacy Documentation: Version 5.4
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Sprite.Create

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public static function Create(texture: Texture2D, rect: Rect, pivot: Vector2, pixelsPerUnit: float = 100.0f, extrude: uint = 0, meshType: SpriteMeshType = SpriteMeshType.Tight, border: Vector4 = Vector4.zero): Sprite;
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit = 100.0f, uint extrude = 0, SpriteMeshType meshType = SpriteMeshType.Tight, Vector4 border = Vector4.zero);

Parameters

texture Texture from which to obtain the sprite graphic.
rect Rectangular section of the texture to use for the sprite.
pivot Sprite's pivot point relative to its graphic rectangle.
pixelsPerUnit The number of pixels in the sprite that correspond to one unit in world space.
extrude Amount by which the sprite mesh should be expanded outwards.
meshType Controls the type of mesh generated for the sprite.
border The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).

Description

Create a new Sprite object.

See Also: SpriteRenderer class.