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CloseloadType | RuntimeInitializeLoadType: Before or After scene is loaded. |
Allow an runtime class method to be initialized when Unity game loads runtime without action from the user.
#pragma strict class MyClass { @RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad) static function OnBeforeSceneLoadRuntimeMethod() { Debug.Log("Before scene loaded"); } @RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad) static function OnAfterSceneLoadRuntimeMethod() { Debug.Log("After scene loaded"); } @RuntimeInitializeOnLoadMethod static function OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After scene loaded"); } }
using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoadRuntimeMethod () { Debug.Log("Before scene loaded"); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoadRuntimeMethod() { Debug.Log("After scene loaded"); }
[RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After scene loaded"); } }