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CloseThe velocity relative to the rigidbody at the point relativePoint
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GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); }
// Get the velocity of a wheel, specified by its // position in local space. function CalcWheelVelocity(localWheelPos: Vector3) { return rb.GetRelativePointVelocity(localWheelPos); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }