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CloseThe angular velocity vector of the rigidbody.
In most cases you should not modify it directly, as this can result in unrealistic behaviour.
// Change the material depending on the speed of rotation var fastWheelMaterial : Material; var slowWheelMaterial : Material;
var rb: Rigidbody; var rend: MeshRenderer;
function Start() { rb = GetComponent.<Rigidbody>(); rend = GetComponent.<MeshRenderer>(); }
function Update () { if (rb.angularVelocity.magnitude < 5) { rend.sharedMaterial = slowWheelMaterial; } else { rend.sharedMaterial = fastWheelMaterial; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material fastWheelMaterial; public Material slowWheelMaterial; public Rigidbody rb; public MeshRenderer rend; void Start() { rb = GetComponent<Rigidbody>(); rend = GetComponent<MeshRenderer>(); } void Update() { if (rb.angularVelocity.magnitude < 5) rend.sharedMaterial = slowWheelMaterial; else rend.sharedMaterial = fastWheelMaterial; } }