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RelativeJoint2D.target

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public var target: Vector2;
public Vector2 target;

Description

The world-space position that is currently trying to be maintained.

The joint constantly attempts to move the Rigidbody2D to the target. The target is defined by both the linearOffset and angularOffset to the ::Joint2D::connectedBody.

See Also: linearOffset, angularOffset, ::Joint2D::connectedBody.