Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseRotates a rotation from
towards to
.
The from
quaternion is rotated towards to
by an angular step of maxDegreesDelta
(but note
that the rotation will not overshoot).
Negative values of maxDegreesDelta
will move away from to
until the rotation
is exactly the opposite direction.
// The object whose rotation we want to match. var target: Transform; // Angular speed in degrees per sec. var speed: float; function Update () { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime; // Rotate our transform a step closer to the target's. transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }