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Profiler.GetTotalReservedMemory

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public static function GetTotalReservedMemory(): uint;
public static uint GetTotalReservedMemory();

Description

Returns the amount of reserved system memory.

Unity requests an amount of memory the game will use. GetTotalReservedMemory is the full amount that Unity currently has. Part of this memory is used by the game using GetTotalAllocatedMemory and the remained being stored but unused.