Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.RemoveRPCs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RemoveRPCs(playerID: NetworkPlayer): void;
public static void RemoveRPCs(NetworkPlayer playerID);

Parameters

Description

Remove all RPC functions which belong to this player ID.

	function OnPlayerDisconnected(player: NetworkPlayer) {
		Debug.Log("Clean up after player " +  player);
		Network.RemoveRPCs(player);
		Network.DestroyPlayerObjects(player);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }

public static function RemoveRPCs(playerID: NetworkPlayer, group: int): void;
public static void RemoveRPCs(NetworkPlayer playerID, int group);

Parameters

Description

Remove all RPC functions which belong to this player ID and were sent based on the given group.


public static function RemoveRPCs(viewID: NetworkViewID): void;
public static void RemoveRPCs(NetworkViewID viewID);

Parameters

Description

Remove the RPC function calls accociated with this view ID number.