Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseImplement OnDrawGizmosSelected to draw a gizmo if the object is selected.
Gizmos are drawn only when the object is selected. Gizmos are not pickable. This is used to ease setup. For example an explosion script could draw a sphere showing the explosion radius.
#pragma strict public class gizmoTest extends MonoBehaviour { public var explosionRadius: float = 5.0f; function OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }
using UnityEngine;
public class gizmoTest : MonoBehaviour {
public float explosionRadius = 5.0f;
void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere (transform.position, explosionRadius); } }
See Also: OnDrawGizmos.