Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshCollider.sharedMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sharedMesh: Mesh;
public Mesh sharedMesh;

Description

The mesh object used for collision detection.

If prior to setting sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.

	// Assigns an arbitrary mesh collider to the current transform

var meshToCollide : Mesh; if(!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent.<MeshCollider>(); transform.GetComponent.<MeshCollider>().sharedMesh = meshToCollide;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh meshToCollide; void Example() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent<MeshCollider>(); transform.GetComponent<MeshCollider>().sharedMesh = meshToCollide; } }