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MasterServer.UnregisterHost

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public static function UnregisterHost(): void;
public static void UnregisterHost();

Description

Unregister this server from the master server.

Does nothing if the server is not registered or has already unregistered.

	function OnGUI() {
		if (GUILayout.Button ("Disconnect")) {
			Network.Disconnect();
			MasterServer.UnregisterHost();
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Disconnect")) { Network.Disconnect(); MasterServer.UnregisterHost(); } } }