Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

JointDrive.maximumForce

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var maximumForce: float;
public float maximumForce;

Description

Amount of force applied to push the object toward the defined direction.

	// Create a JointDrive, configure it and assign the JointDrive to
	// the zDrive element of a configurable joint.
	
	function Start() {
		var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>();
		joint.targetPosition = Vector3(0,0,-10);
		
		var drive : JointDrive = JointDrive();
		drive.mode = JointDriveMode.Velocity;
		drive.maximumForce = Mathf.Infinity;;
		
		joint.zDrive = drive;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }