Amount of force applied to push the object toward the defined direction.
// Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint. function Start() { var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>(); joint.targetPosition = Vector3(0,0,-10); var drive : JointDrive = JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;; joint.zDrive = drive; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }