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CloseResets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.
This can be useful when respawning the player and you don't want any input from keys that might still be held down.
Input.ResetInputAxes();
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Input.ResetInputAxes(); } }