Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns true during the frame the user releases the given mouse button.
You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the mouse button and released it again. button values are 0 for left button, 1 for right button, 2 for the middle button.
// Detects clicks from the mouse and prints a message // depending on the click detected.
function Update() { if(Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); } }