Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handheld.StartActivityIndicator

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function StartActivityIndicator(): void;
public static void StartActivityIndicator();

Description

Starts os activity indicator.

Please be warned that this informs os ui system to start. For actual animation to take effect you usually need to wait till the end of this frame. So if you want activity indicator to be animated during synced operation, please use coroutines.

	IEnumerator Load()
    {
        #if UNITY_IPHONE
            Handheld.SetActivityIndicatorStyle(iOS.ActivityIndicatorStyle.Gray);
        #elif UNITY_ANDROID
            Handheld.SetActivityIndicatorStyle(AndroidActivityIndicatorStyle.Small);
        #endif

Handheld.StartActivityIndicator(); yield return new WaitForSeconds(0); Application.LoadLevel(1); }

void OnGUI() { if( GUI.Button(new Rect(10, 10, 200, 200), "Load!") ) StartCoroutine(Load()); }