Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Gyroscope.gravity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var gravity: Vector3;
public Vector3 gravity;

Description

Returns the gravity acceleration vector expressed in the device's reference frame.

	var movementScale: float;

function Update() { // A "spirit level" - the dot product of the gravity and the Y axis (ie, Vector3.up) // is a measure of how far the device is from level on that axis (it will be zero // if the device is perfectly level). This value can be used to position an object // to act as the "bubble". var pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float movementScale; void Update() { Vector3 pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; } }