Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFuntion definition for an EventFunction that is used to map a given EventInterface into a specific event call.
private static readonly EventFunction<IPointerEnterHandler> s_PointerEnterHandler = Execute;
private static void Execute(IPointerEnterHandler handler, BaseEventData eventData) { handler.OnPointerEnter (ValidateEventData<PointerEventData> (eventData)); }