Legacy Documentation: Version 5.4
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EditorPrefs.GetFloat

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public static function GetFloat(key: string, defaultValue: float = 0.0F): float;
public static float GetFloat(string key, float defaultValue = 0.0F);

Parameters

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

// Simple scripts that creates an empty window and remembers the position and size
// of the created window.

class RememberPosition extends EditorWindow { var width : float = 300; var height : float = 300; var x : float = 100; var y : float = 100;

@MenuItem("Examples/Remember position") static function Init() { var window = GetWindow(RememberPosition); window.Show(); } function Awake() { width = EditorPrefs.GetFloat("EditorWindowWidth", 300); height = EditorPrefs.GetFloat("EditorWindowHeight", 300); x = EditorPrefs.GetFloat("EditorWindowX", 100); y = EditorPrefs.GetFloat("EditorWindowY", 100);

position = Rect(x, y, width, height); } function OnDestroy() { EditorPrefs.SetFloat("EditorWindowWidth", width); EditorPrefs.SetFloat("EditorWindowHeight", height); EditorPrefs.SetFloat("EditorWindowX", x); EditorPrefs.SetFloat("EditorWindowY", y); } function OnGUI() { if(GUILayout.Button("Close")) this.Close(); } }