label | Optional label to display in front of the password field. |
password | The password to edit. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string The password entered by the user.
Make a text field where the user can enter a password.
This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor,
and it can have an optional label in front.
Simple window that visualizes what you have typed in the password field.
#pragma strict // Editor Script that creates a password field and lets you // visualize what have you typed in a label. var text: String = "Some text here"; @MenuItem("Examples/Editor Password field usage") static function Init() { var window: ExampleClass = ExampleClassGetWindow(ExampleClass); window.Show(); } function OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); }
// Editor Script that creates a password field and lets you // visualize what have you typed in a label.
using UnityEditor; using UnityEngine;
public class ExampleClass : EditorWindow {
string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:",text); EditorGUILayout.LabelField("Written Text:", text); } }