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CloseInvokes the menu item in the specified path.
This function also works with Editor Scripts.
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor import UnityEditor; @MenuItem ("Example/Chain Actions and close") static function Chain() { EditorApplication.NewScene(); EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty"); EditorApplication.SaveScene("Assets/MyNewScene.unity"); EditorApplication.Exit(0); }