Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerConnection.SendFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SendFile(remoteFilePath: string, data: byte[]): void;
public static void SendFile(string remoteFilePath, byte[] data);

Parameters

remoteFilePath File Path.
data File contents.

Description

Send a file from the player to the editor and save it on disk. You can specify either the absolute path or the relative path. When the path you specify is not absolute, it is relative to the project path.

Note: You must ensure that the parent directory exists, otherwise the file won't be saved.